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Living in a Digital World: Improving Skills to Meet the Challenges of Digital Transformation Through Authentic and Game-Based Learning

Title:
Living in a Digital World: Improving Skills to Meet the Challenges of Digital Transformation Through Authentic and Game-Based Learning
Authors:
Abstract:
The constant proliferation of digitization is increasingly penetrating all areas of life and requires greater awareness and improved skills to handle processes based on information and communication technologies. Digital technologies and infrastructures form the basis for new digital applications, new exploitation potentials, and digital business models as well as communication in digital value-added networks. This has changed people’s communication behavior, and new knowledge is needed to deal with digital technologies, coupled with soft skills to cope with the changes triggered by digitization. It is also necessary to foster a new awareness of the various challenges and threat scenarios facing organizational and social values. Due to shorter and shorter technology cycles, lifelong learning is taking on a new meaning. This brings into play cooperative learning exercises in cross-disciplinary teams drawing on authentic and game-based learning approaches. The results of three pilot courses on information security sensitization that used an integrated learning 3.0 approach combining authentic and game-based learning are presented and discussed.
Year:
2017
Publication type:
Journal article
Journal:
Journal of Systemics, Informatics and Cybernetics
ISSN:
1690-4524
Number:
6
Volume:
15
Pages:
6
Language:
English
Document status:
Open access
PubListerURL:
https://publister.bib.th-wildau.de/publister/public/publication/2348
Keywords:
Digitization, software code, transformation skills, lifelong learning, cooperative learning, information security awareness
Scholl, M., & Fuhrmann, F. (2017). Living in a Digital World: Improving Skills to Meet the Challenges of Digital Transformation Through Authentic and Game-Based Learning Journal of Systemics, Informatics and Cybernetics. 15 (6), 6.
@article{2348,
    author           = {Scholl, Margit and Fuhrmann, Frauke},
    title            = {Living in a Digital World: Improving Skills to Meet the Challenges of Digital Transformation Through Authentic and Game-Based Learning : Invited Keynote paper},
    journal          = {Journal of Systemics, Informatics and Cybernetics},
    year             = {2017},
    volume           = {15},
    number           = {6},
    pages            = {6},
    publisher        = {International Institute of Informatics and Cybernetics},
    url              = {http://www.iiisci.org/journal/CV$/sci/pdfs/IP037LL17.pdf},
}


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