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Play the Game!

Title:
Play the Game!
Authors:
Abstract:
Government digital agendas worldwide want to help develop the digital transformation in businesses and public administra┬Čtions, while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) shapes our lives, we tend to have an insufficient knowledge of the risks involved, of information security (IS), and of the General Data Protection Regulation (GDPR); this is compounded by carelessness in handling data and insufficient IS awareness (ISA). Backed by a clear conceptual approach, information security awareness trainings (ISAT) are also essential for everyone. However, classical trainings are not currently working. Psychologically based research shows that a systemic approach might be helpful. This is where analogue game-based learning (GBL) comes into play.
Year:
2018
Publication type:
Journal article
Journal:
Journal on Systemics, Cybernetics and Informatics (JSCI)
ISSN:
1690-4524
Number:
3
Volume:
16
Pages:
32-35
Language:
English
Document status:
Published
PubListerURL:
https://publister.bib.th-wildau.de/publister/public/publication/2567
Keywords:
Digitization, ICT, IS, GDPR, ISA, ISAT, GBL, security sensitization
Scholl, M. (2018). Play the Game! Journal on Systemics, Cybernetics and Informatics (JSCI). 16 (3), 32-35.
@article{2567,
    author           = {Scholl, Margit},
    title            = {Play the Game! : Analog Gamification for Raising Information Security Awareness},
    journal          = {Journal on Systemics, Cybernetics and Informatics (JSCI)},
    year             = {2018},
    volume           = {16},
    number           = {3},
    pages            = {32-35},
    publisher        = {International Institute of Informatics and Cybernetics},
    url              = {http://www.iiisci.org/journal/sci/issue.asp?is=ISS1803},
}


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