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PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS

Title:
PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS
Abstract:
Information security in everyday school life is an area with enormous potential for expansion. Schools are gradually adopting digitization, but there is a lack of knowledge about information security among both pupils and teachers, who have not been trained in appropriate practices. Creative methods such as game-based learning, accelerated learning, and authentic learning are being used to specifically promote the crucial topic of information security and awareness among pupils. In the present study, the use and development of digital simulations in the field of information security for pupils will be examined more closely using concrete examples, providing revealing insights into the process of raising awareness.
Year:
2020
Publication type:
Conference contribution
Conference:
14th International Conference on Interfaces and Human Computer Interaction
Publisher:
Zagreb, Croatia: International Conferences Interfaces and Human Computer Interaction 2020; and Game and Entertainment Technologies 2020
ISBN:
978-989-8704-20-7
Pages:
59-66
Language:
English
Document status:
Open access
PubListerURL:
https://publister.bib.th-wildau.de/publister/public/publication/2838
Keywords:
Information security awareness, digital simulations, game-based learning (GBL), accelerated learning (AccL), authentic learning (AuL), awareness raising
Schuktomow, R., Scholl, M., Koppatz, P., & Edich, D. (2020). PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS In Katherine Blashki, Noroff University College, Norway, 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, Croatia, 59-66.
@inproceedings{2838,
    author           = {Schuktomow, Regina and Scholl, Margit and Koppatz, Peter and Edich, Denis},
    title            = {PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS},
    editor           = {Katherine Blashki, Noroff University College, Norway},
    year             = {2020},
    month            = {July},
    pages            = {59-66},
    publisher        = {International Conferences Interfaces and Human Computer Interaction 2020; and Game and Entertainment Technologies 2020},
    address          = {Zagreb, Croatia},
    isbn             = { 978-989-8704-20-7},
    url              = {https://www.ihci-conf.org/wp-content/uploads/2020/07/01_202010L008_F046.pdf},
}


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