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Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry

Title:
Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
Abstract:
With increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is through game-based learning (GBL), which can be used as an ongoing means of motivating employees to engage emotionally with the subject of IS and changing their online behavior accordingly. As part of the project Mittelstand 4.0—Kompetenzzentrum Stuttgart (Mittelstand 4.0—Competence Center Stuttgart), two analog GBL scenarios on the topics Social Engineering and Security Risk Management for SMEs are currently being developed over the period of a year, from April 2020 until March 2021. In this paper, the development process—including the phases prototyping, testing, and adaptation—are described and the prototype results shown. Testing analog prototypes in times of COVID-19 is particularly challenging. The experience gained in this mini project will be incorporated into the new three-year project Awareness Lab SMEs (ALARM) Information Security, which is funded by the Federal Ministry of Economics and has been running since October 1, 2020.
Year:
2021
Publication type:
Conference contribution
Conference:
International Multi-Conference on Society, Cybernetics and Informatics (IMSCI 2021)
Book title:
Proceedings of the 15th International Multi-Conference on Society, Cybernetics and Informatics: IMSCI 2021
Publisher:
Florida, USA: InternationaI lnstitute of Informatics and Systemics (IIIS)
ISBN:
978-1-950492-49-7 (Print)
Series:
Spring Conferences, Volume I - Virtual Conference
Pages:
59-66
Language:
other
Document status:
Published
PubListerURL:
https://publister.bib.th-wildau.de/publister/public/publication/2970
Keywords:
Game-Based Learning Scenarios, Social Engineering, Security Risk Management, SMEs, Manufacturing Industry, COVID-19 Challenges
Scholl, M., Gube, S., & Koppatz, P. (2021). Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry In Nagib C. Callaos, Ph.D., IMSCI General Chair, Proceedings of the 15th International Multi-Conference on Society, Cybernetics and Informatics: IMSCI 2021 (pp. 59-66). Florida, USA: InternationaI lnstitute of Informatics and Systemics (IIIS) (Spring Conferences, Volume I - Virtual Conference).
@inproceedings{2970,
    author           = {Scholl, Margit and Gube, Stefanie and Koppatz, Peter},
    title            = {Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry},
    editor           = {Nagib C. Callaos, Ph.D., IMSCI General Chair},
    year             = {2021},
    month            = {March},
    pages            = {59-66},
    publisher        = {InternationaI lnstitute of Informatics and Systemics (IIIS)},
    series           = {Spring Conferences, Volume I - Virtual Conference},
    address          = {Florida, USA},
    isbn             = {978-1-950492-49-7 (Print)},
    booktitle        = {Proceedings of the 15th International Multi-Conference on Society, Cybernetics and Informatics: IMSCI 2021},
    url              = {http://www.iiis.org},
}


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